Ship simulator
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Following on from the esoterically titled Ship Simulator 2006, Dutch developer V-Step has apparently re-evaluated what it wants to achieve from its sea faring simulator. For one thing, the most significant aspect of this kind of title – the sea – has most definitely been improved upon.
The expanse is not quite as vast as one might expect from our water covered planet, particularly in comparison to the endless horizons of most flight simulators, but the chopping crests and foamy undulations are far more realistic and enjoyable than the uninspired polygon of the previous game. At some points, the calm watery realm seems to stretch on for what could seem like a depressingly boring journey, only to transform into gigantic undulations that place your insignificant oil tanker into a dominating, dark and dangerous valley of salty menace. Fighting against these powerful, rolling hills of dark, queasy peril is one of the first instances that gamers get of the delicate enjoyment found in SS2008, and cresting that tenuous moment to remember the what the light of day looks like and see the generous tract of welcoming ocean inspires a genuine sense of relief.
But navigating aquatic landscapes still doesn’t quite suggest why we might dedicate a few hours of our precious PC time to driving big boats around. One thing that was of gradual surprise is the relative safety of the waters. It’s been a long time since any kind of computer game journey has been free of assailants and antagonistic danger, though reminding oneself of the gulf between a simulator and a game does quench that particular fire of doubt. The point here is to experience the life of a modern crew; to captain the voyage that the many and diverse goods we take for granted undergo to get to our pound shops and discount clothing stores.
Here, SS2008 does slow down a bit (not that it’s particularly quick in the first place). The eight shipping lanes (or tracts – not being a salty dog, my grasp of maritime terminology isn’t especially profound. It would have been nice to hear the odd “landlubber” or “yarrrr!” coming from the poop deck, however) provide little in the way of adventure for the fair number of different craft at player’s disposal. Certainly the earlier missions amount to sailing carefully in a straight line. That said, the afore mentioned scenery does come back into dynamic view as the ports are eventually reached and the splendour and (presumed) accuracy of their vistas hove into view.
Hamburg, San Francisco, Rotterdam, Marseilles, New York, and Portsmouth all look especially detailed and refined which, in many respects, seems simultaneously expected and irrelevant for a game based on the water. And yet, the feeling of pulling into a busy and dynamic port after a long haul is quite remarkable, and a great deal of time is involuntarily spent simply admiring the remarkable view.
There are some intriguing, short aspects which do bring Ship Simulator closer to a game, which is an invaluable addition to any sim’s limited arsenal. Speeding around in tug boats and navigating the wonderfully busy ports brings home the potential devastation a badly parked liner could cause, while repositioning an oil rig demonstrates the tenuous nature of a life at sea quite wonderfully. But, ultimately, the rather simplistic disposition of the ship controller might struggle to keep the attention of a seasoned sim fan, while gamers are unlikely to persevere long enough to enjoy the more energetic aspects of play.
Despite a great deal of attention obviously being poured into the environments (both sea and land), there’s a distinct lack of various aquatic hazards that would make Ship Sim far more immersive; namely tides and currents. Although the deep sea can get quite aggressive, coming into port is obviously dependent on tides, the weather and any number of squalls and unexpected cross currents (even a dry haired landlubber like me knows that) – all of which are noticeably absent.
System Requirments:
Microsoft® Windows 2000®, XP® or Vista®
2.4 Ghz Intel® Pentium® IV or AMD® processor
1 GB RAM (XP), 2 GB RAM (Vista)
4x CD-ROM/DVD-ROM drive
Approx. 500 MB free hard disk space
NVIDIA® GeForce 5900 or ATI® 9600 Pro / X600,
Pass: forumw.org
Fast Download: Ship simulator
Ship simulator is available on a new fast direct download service with over 17,778,62 Files to choose from.Download anything with more then 1000+ Kb/s downloading speed. Signup process takes just 10 sec to go.Signup today and enjoy the speed!
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