
Company of Heroes is head and shoulders above its various competitors in that most populated of genres to exist on PC - the WWII RTS. While Relic’s experience from previously successful titles such as Homeworld 2 and Warhammer 40,000: Dawn of War has undoubtedly helped, they’re still competing in a pretty crowded field. It’s something that the developers are keenly aware of. “On Company of Heroes, we really wanted to reinvigorate the RTS genre,” says lead designer Josh Mosqueira. “There were three key areas that we concentrated on: real soldiers, real battlefields and a compelling cinematic experience. Now we think we’ve achieved that, we’re looking to the future. Company of Heroes was always a starting point. We want to create a living franchise.”
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