
The gist of Thief is that you are Garrett, trained thief and anti-hero who finds himself in the unenviable position of having to save the world. In Thief, you must stay in shadows, pay attention to your noise level, knock out guards, douse torches, etc. In this game, if you aren’t a proficient thief, you’ll die. That simple rule made the game incredibly immersive and I really felt that it was similar to an RPG. You take on the role of Garrett.
Read the rest of this entry »





